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DESIGN AND IMPLEMENTATION OF COMPUTER BASED SCRABBLE GAME


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Computer Science Department

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CHAPTER ONE

INTRODUCTION

1.1 Background of the Project

Scrabble is an old classic board game, with game rules that are not very complicated. Compared to other classic board games, such as Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating words, there are other crucial decisions to make. A player would probably find several legal moves in one round, and then would have to decide which one to place. Choosing the move that generates the highest score is not always the ideal way to go. It could be that making such a move would create a situation in the next round where nothing could be done, or let the opponent score highly.

Making the choice of which move to use include many factors, and there are several different techniques and strategies one can follow to make the decision easier. Hitting the bonus squares can generate an extremely high score, hence one strategy is to try to always hit the bonus squares and prevent the opponent from doing the same. Another way of being successful is to prioritize using letters with high score, since they would not only generate a high total score to the player, but could also create difficult situations in the future if not used as soon as possible.

πŸ“„ Pages: 50       🧠 Words: 6533       πŸ“š Chapters: 5 πŸ—‚οΈοΈ For: PROJECT

πŸ‘οΈβ€πŸ—¨οΈοΈοΈ Views: 132      

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πŸ“₯ Instant Access: Download the fully developed, tested, and ready-to-use software that matches this project topic. Save weeks of effort and get the complete working solution immediately. Trusted by students & professionals, with fast delivery guaranteed.

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