DESIGN AND IMPLEMENTATION OF ONLINE INDUSTRIAL TRAINING FUND PAYMENT SYSTEM
TABLE OF CONTENT
Table of Content
1.1 Background of study
1.2 Statement of problem
1.3 Aim/objectives of the study
1.4 Significance of the study
1.5 Scope of the study
1.6 Organization of study
1.7 Limitation of the study
2.0 Literature Review
2.1 Brief History of Industrial Training Fund
2.2 challenges of ICT for SIWES
2.3 Concept of computer networking and the internet
2.4 Electronic payment systems
SYSTEM METHODOLOGY, ANALYSIS AND DESIGN
3.1 System analysis
3.2 Fact finding methods
3.2.1 Primary sources of data
3.2.3 Direct observation
3.3 Secondary sources of data
3.4 Analysis of data
3.5 Current system
3.6 Proposed new system
3.6.1 Proposal for the new system
3.6.2 Objectives of the new system
3.7 Model of the new system
SYSTEM PROGRAMMING, TESTING AND IMPLEMENTATION
4.1 Choice of programming language
4.2 Algorithm / program flow chart
4.3 Systems requirement
4.4 System testing
4.5 Training and re-training of staff
4.6 Changeover procedure
4.7 User manuals
5.0 Summary, Conclusion and Recommendation
It is pertinent to say that students are encountering problems in receiving their industrial training allowance. As a computer science student, we have to take the lead while others follow. Setting the pace in everything that has to do with computing is what matters so long as I am concern. In a bid to put a stop to that, I have decided to develop a workable website for the school that will enable the students receive their allowance on any bank of their choice and visit any cybercafé all over the world, log in and fill the necessary information without having to go to the school bursary.
What motivated me is the way people travel from far, in other to receive their allowance and go to the SIWES unit for their cheque collection instead of receiving their money online. This website is designed using ASP.NET and dream weaver. It is an interactive website. And it is intended to provide the services that are mostly needed by the students for their industrial training allowance. The students will now be in a better position to receive their money and bank will submit to the industrial training fund headquarter and/or institution the print out of the total number of students whom they have credited their account for confirmation. Therefore the purpose of this project is to design a system that will improve the speed of processing the rate at which problem solving is achieved and eliminating completely the problems encountered in the manual system of Industrial Training Fund payment, whereby project will help the students to collect their money without the risk of transporting from their various places of attachment down to school. Also to convert the manual system of ITF payment, ascertain the payment and the schools and so on, into a computerized system.
SIGNIFICANCE OF THE STUDY
The significance of this research work is to provides a reliable and efficient platform for implementing e-payment directly to the account of the approved participating students.
v To ensure adequate funding of the scheme.
v Students taking part in the students industrial work experience scheme (SIWES) are aware of the objectives for which it was established primarily on issue of relating theory to practice. They were usually eager to take part in the scheme because it offers the students learning experiences which cannot be directly gained in the class room.
v Establish siwes and accredit siwes unit in the approved institutions.
v Formulate policies and guideline for participating bodies and institutions as well as appointing siwes co-coordinators and supporting staff.
However, this package will be of good use to all students, supervisors and ITF officers and directors because it will saves time when information is be retrieved.
1.5 SCOPE OF STUDY
The researcher is concerned with an online industrial training payment system. It cover all the operations of SIWES department of the institution which is the case study. It deals with the ITF e- payment allowances, supervision of students, online filling of log- books.
1.6 ORGANIZATION OF STUDY
Chapter two reviews the related literature under the following sub-headings: industrial training fund, the review of the site, online students industrial training fund, industrial training fund(ITF) new mode of payment, etc.
Chapter three handles the system methodology analysis and design as follows: introduction, the user interface, hardware and software requirements, user documentation, system backup, system maintenance, etc.
Chapter four is concerned with the system implementation and programming.
Chapter five comprises of summary, conclusion and recommendation.
1.7 LIMITATIONS OF THE STUDY
There are some limitations or constraints confronting this study, they are as follows
· TIME: I have a very little time to carry out this research this was the fact that I combine the research work with my academic studies. You can agree with me that time constraints is one of the limitations I experience while carry out this research work.
· FINANCE: however, finance is another constraint I experience while carry out this research. The inadequate of finance to carry out this research slow down the research work. Despite the limitations every effort was geared towards accomplishing this project.
1.8 DEFINITION OF TERMS
A collection of different files in a specialized way for easy retrieval and update.
An electronic device capable of performing computations and making logical decisions as speeds of times faster than human beings can.
It is a means of computer-based communication in which an electronic letter is sent to one or more recipient.
These are the physical components of the computer.
This is the page displayed each time web browser is opened.
It used to describe all programs that are written in a particularly computer installation and their associated documents.
It is a set of instructions, which enables particular processes to be performed by a computer.
This provides the user with a number of options and a simple means of selecting between them.
This is a field of usual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information samples from the real world. This involves the use of pictures, diagrams, graph, line drawing, animated cottons etc